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Demolished Street (UE5)

This is my latest personal project, which I have been working on during my spare time over the past couple of months.

The main goals for the project were to produce an enviroment inside unreal Engine 5.1 using prefabricated modular kit pieces whilst utilising both Nanite and Lumen. More advanced shader creation inside Unreal such as the use of RGB maskes to add extra dirt and grunge variations to tilable textures. The creation and use of trim sheets for background asset, and the use of Unreals modelling tools and fracture feature sets.

The scene was created using my own custom assets and textures, supplemented by the inclusion of Megascans vegetation and breakup elements, as well as a selection of ground textures.

Ultimately, this project served as an immersive learning playground, allowing me to refine and enhance my asset and environment workflow.