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Alexander Burch
alexburch.artstation.com
linkedin.com/in/alexander-burch-b461a213b/
United Kingdom / The Netherlands



Profile
Experienced 3D Artist specializing in hard surface and vehicle asset creation for games. Strong background in modeling, texturing, and delivering production-ready assets for real-time environments. Highly focused on detail, optimization, and artistic quality, with additional leadership experience overseeing asset production and creative direction. Open to freelance and part-time roles in asset development, particularly within indie and mid-size game studios.



Experience

Founder  / Lead Artist
A-Frame Studio
2024 — Present
Remote

  • Leading the creative direction of A-Frame Studio, focusing on high-fidelity 3D visualization and asset creation for industrial and architectural projects.

  • Oversaw and contributed to modeling, texturing, and scene assembly, maintaining an emphasis on clear communication and design-led visuals.

  • Although A-Frame’s core work is outside gaming, the high standards in hard-surface modeling and realistic asset creation remain directly relevant to real-time environments and pipelines.



Freelance 3D Artist
Remote / Various Locations
2018 – Present

  • Delivered high-quality 3D models and textures for clients across games, infrastructure, and visualisation sectors

  • Created game-ready assets with a focus on clean topology, efficient UVs, and strong form

  • Worked with independent developers and design studios on short-term projects and prototyping needs

  • Comfortable adapting to different pipelines, including Blender-based and Unreal workflows

  • Regularly brought in for problem-solving roles — updating existing assets, preparing models for engine integration, and adding detail or polish where needed



Vehicle Artist | Dovetail Games
(2023 – 2024 · Full-time · Remote)

  • Updated and retextured the BR193 Vectron, including adding new model details, decals, and remodeling parts of the cab while maintaining existing UV layouts.

  • Integrated the ScotRail Class 380, completing decal creation (exterior, interior, cab), final export, animation setup, snow masks, emissives, and dynamic numbering for engine-ready delivery.

  • Modeled and textured the FlixTrain Bmmz, Bmmbz, and Bmmdz coaches, producing high-fidelity assets for use in-game.

  • Conversion of the DB BR 143 Locomotive to the DB BR 114 Locomotive.  Cab/Exterior modeling. New textures, and engine setup.

  • Interior modeling and texturing for the Metrolink bombardier bi level coaches.

  • Ensured consistency across pipelines while enhancing asset quality and realism for Train Sim World 4/5.



3D Artist
z_chtb__r
Feb 2022 — Oct 2023
Rotterdam, South Holland, Netherlands

  • Delivered stylized and realistic 3D assets for various multimedia and interactive projects.

  • Developed texturing, lighting, and rendering pipelines for small production teams.

  • Adapted to diverse stylistic requirements across client projects.



Photographer
Freelance
2012 — Oct 2023
United Kingdom / The Netherlands

  • Built a successful freelance photography business alongside 3D work, developing an eye for composition, lighting, and realism that directly informs my 3D projects.



Education

The Glasgow School of Art (2012-2016)

BA (Hons) Fine Art Photography



Skills

  • Hard Surface Modeling

  • Vehicle Art

  • Texturing (Substance Painter, Photoshop)

  • UV Unwrapping & Baking

  • PBR Workflow

  • Game-Ready Asset Optimization

  • Environment and Prop Modeling

  • Visual Storytelling and Composition

  • Project and Team Management

  • Real-Time Rendering (UE5, Unity)



Software Proficiency

  • Blender / 3ds Max 

  • Substance Painter / Designer

  • Unreal Engine 5

  • Unity

  • Photoshop

  • Marmoset Toolbag

  • Perforce / Git

  • Zbrush

  • D5 Render