Alexander Burch
alexburch.artstation.com
linkedin.com/in/alexander-burch-b461a213b/
United Kingdom / The Netherlands
Profile
Experienced 3D Artist specializing in hard surface and vehicle asset creation for games. Strong background in modeling, texturing, and delivering production-ready assets for real-time environments. Highly focused on detail, optimization, and artistic quality, with additional leadership experience overseeing asset production and creative direction. Open to freelance and part-time roles in asset development, particularly within indie and mid-size game studios.
Experience
Founder / Lead Artist
A-Frame Studio
2024 — Present
Remote
Leading the creative direction of A-Frame Studio, focusing on high-fidelity 3D visualization and asset creation for industrial and architectural projects.
Oversaw and contributed to modeling, texturing, and scene assembly, maintaining an emphasis on clear communication and design-led visuals.
Although A-Frame’s core work is outside gaming, the high standards in hard-surface modeling and realistic asset creation remain directly relevant to real-time environments and pipelines.
Freelance 3D Artist
Remote / Various Locations
2018 – Present
Delivered high-quality 3D models and textures for clients across games, infrastructure, and visualisation sectors
Created game-ready assets with a focus on clean topology, efficient UVs, and strong form
Worked with independent developers and design studios on short-term projects and prototyping needs
Comfortable adapting to different pipelines, including Blender-based and Unreal workflows
Regularly brought in for problem-solving roles — updating existing assets, preparing models for engine integration, and adding detail or polish where needed
Vehicle Artist | Dovetail Games
(2023 – 2024 · Full-time · Remote)
Updated and retextured the BR193 Vectron, including adding new model details, decals, and remodeling parts of the cab while maintaining existing UV layouts.
Integrated the ScotRail Class 380, completing decal creation (exterior, interior, cab), final export, animation setup, snow masks, emissives, and dynamic numbering for engine-ready delivery.
Modeled and textured the FlixTrain Bmmz, Bmmbz, and Bmmdz coaches, producing high-fidelity assets for use in-game.
Conversion of the DB BR 143 Locomotive to the DB BR 114 Locomotive. Cab/Exterior modeling. New textures, and engine setup.
Interior modeling and texturing for the Metrolink bombardier bi level coaches.
Ensured consistency across pipelines while enhancing asset quality and realism for Train Sim World 4/5.
3D Artist
z_chtb__r
Feb 2022 — Oct 2023
Rotterdam, South Holland, Netherlands
Delivered stylized and realistic 3D assets for various multimedia and interactive projects.
Developed texturing, lighting, and rendering pipelines for small production teams.
Adapted to diverse stylistic requirements across client projects.
Photographer
Freelance
2012 — Oct 2023
United Kingdom / The Netherlands
Built a successful freelance photography business alongside 3D work, developing an eye for composition, lighting, and realism that directly informs my 3D projects.
The Glasgow School of Art (2012-2016)
BA (Hons) Fine Art Photography
Skills
Hard Surface Modeling
Vehicle Art
Texturing (Substance Painter, Photoshop)
UV Unwrapping & Baking
PBR Workflow
Game-Ready Asset Optimization
Environment and Prop Modeling
Visual Storytelling and Composition
Project and Team Management
Real-Time Rendering (UE5, Unity)
Software Proficiency
Blender / 3ds Max
Substance Painter / Designer
Unreal Engine 5
Unity
Photoshop
Marmoset Toolbag
Perforce / Git
Zbrush
D5 Render