This is a game ready 3D model of a Steyr city bus, created with real-time performance in mind.
The asset is optimized for modern game engines, featuring clean topology, efficient UV layout, and a total triangle count of 62,000. All materials are authored using a PBR workflow and packed into one 4K texture set, balancing detail and memory efficiency for real-time use.
Tris 62.400
1 x 4K Texture
Modelled in Blender and textured in Substance Painter.